Forty-eight original (hand drawn) one panel scenes are reused…(a graphic novel)

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This Graphic Novel appears to focus on visual comprehension skills as they apply to mathematics story problems. Traditionally ‘story problems’ depend on reading comprehension skills for the development of successful problem-solving strategies. Once addition, subtraction, multiplication, division are learned in school, the students encounter story problems, also known as word problems, which require the student to read a problem and decide which operation to perform in order to get the answer. In the story there are key words that often indicate which operation you will use. Likewise, in his Graphic Novel Van Buskirk uses key words in the title to guide the reader to a solution.

Drawings take their meaning from their positioning inside a panel sequence, a panel sequence that’s nestled in the network of a page, a page that’s nestled in the network of a book, a book that’s nestled in the network of a culture, and a culture that’s nestled in an Era of history.

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The story begins on p.45. The pages before p.45 are intentionally blank.  The story ends on p.350. The pages after p.350 are intentionally blank.
The story begins on p.45. The pages before p.45 are intentionally blank.
The story ends on p.350. The pages after p.350 are intentionally blank.

 

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